Book-Bat

Book-Bat

Exploring the world of fantasy from a Christian perspective!

  • Home
  • About Us
  • books
  • Podcast
  • Blog
  • More
    • Connect
    • Events

30 Episodes Later!

June 03, 2024 by Karlissa Koop in Thoughts on Fantasy

The Book-Bat podcast has reached 30 episodes, with the latest being a bonus episode announcing the release of Davy Jones’ Aquarium!

Jason and Karlissa have been discussing Christian fantasy books and the wider fantasy landscape, from maturity in fantasy, to why they love fantasy, and their favourite fantasy characters.

Karlissa taught Jason ten fun facts about classic authors CS Lewis, JRR Tolkien, and George MacDonald.

And Jason brought to the table some of his musings and questions. What are the pros and cons of the Christian fantasy market? Which is better: aspirational characters or relatable characters? Have we lost the magic of friendship stories?

Also: “Words matter, people!” What are Mary Sue characters, and where did that term come from?

Many conversations have been planned for the future, so be sure to subscribe to the Book-Bat podcast on Apple Podcasts (iTunes) or Spotify to follow along!

Do you have any topics, books, authors, or shows you’d like to hear discussed? Write a comment on this blog post, or on one of our podcast episodes, or email us at connect@book-bat.com! We’d love to hear from you!

June 03, 2024 /Karlissa Koop
podcast, fantasy genre, Christian fantasy, character development, books, fiction, classics, CS Lewis, George MacDonald, JRR Tolkien, Davy Jones' Aquarium
Thoughts on Fantasy
Comment
Game Creation.png

Game Creation

October 05, 2020 by Karlissa Koop in Sneak Peaks

I’ve mentioned before that I’m part of a game development team called Soltorch Games. Specifically, I’m the Story Director.

What does that mean?

I’ve done things like brainstorm world lore, vote on ideas, write scripts, and invent characters. I’ve done none of those things solo, though; so if you play the game and happen to like a particular character, line, or world aspect, I can’t necessarily take credit for it.

That’s one interesting aspect about being on a team.

As a creative person, I’ve almost always done the creating on my own. Being an author, I write my books by myself. (Mostly. Actually, my husband helps write some of the fight scenes and related content, as that isn’t my expertise. And I'll credit my editor Evan Braun with helping my books turn out more polished than they’d otherwise be.)

But on a game development team, no one person is responsible for the final product. Bits of all of our creativity and work is scattered throughout.

That means each person’s skills, combined, can bring the game to life in ways any one of us couldn’t do on our own.

For example, I came up with the concept for the dragonoid Jairia. I wrote some lines for her, and described her personality and backstory.

In a book, things would have been left at that. She’d exist as a concept. You could say the ‘soul’ of the character is what I created.

But the team took my idea further. They designed a look for her, and modeled her. Now, it feels like she’s more than just a soul, but has a ‘body’ as well.

It’s an incredible feeling, to see the character brought to life in ways I could never do by myself.

This is my first time being seriously involved in digital game development, and although I’ve been part of this project for months, we’re still learning as a team. The rest of the team is a fair bit more experienced in game creation than I am, so I’m still discovering what’s needed from me, and how I can best help.

I’ve actually stepped back from the project for the birth of my daughter and adjusting to her arrival. But the team has continued to make progress while I’ve been away, and it’s amazing to see how far along the game is coming!

I’m hoping I’ll be able to find time to get back into that soon - though with a book to write and other projects in the works, we’ll have to wait and see.

If you want to know more about how the game is coming along, you can visit the team’s blog.

October 05, 2020 /Karlissa Koop
game development, video game, character development, teamwork
Sneak Peaks
Comment

Powered by Squarespace